It’s been a couple of weeks since Wild Rift was released on the European server. Despite certain aspects that should be improved, players are very happy with the new mobile game from Riot Games. Thus, the notes of the version 1.1 of the portable MOBA with many new features.
As the company has us used to in its PC mode, Wild Rift receives its first buffs and nerfs of the season. Thus, champions like Akali, Evelynn and Varus will be somewhat stronger with version 1.1, while others like Blitzcrank, Ezreal or Jhin they will be weakened. Not just champions, but smashing objects against tanks will not be as strong as before.
The mid-patch update is now available! We’ve adjusted some champions (yes, Blitz 👀🤖), some items, and nerfed the Smash Out of the Jungle (sorry, not sorry). pic.twitter.com/kkDgC7RUXr
– League of Legends: Wild Rift (@wildriftES) December 22, 2020
- Movement speed increased from 325 to 330.
- He infected carjac  Its cooldown is reduced from 30s to 25s, the buff is increased by two seconds (4 to 6), and the damage per maximum life is increased from 3 / 4.5% to 3.5 / 5%.
- Armor increases from 30 to 35. passive now gives 10% more bonus movement speed (40% to 50%).
- He twilight veil  reduce its cooldown from 20 to 18 seconds and its bonus movement speed increased from 25/40% to 30/45%.
- The range of your projectile shuriken cartwheel  increases from 7 to 7.5.
- The scope of the spike of hate  go from 5 to 6.5. His ability power ratio is also increased from 40% to 50%.
Nerfs to champions
- Decrease initial attack speed (0.75 to 0.66). His attack speed growth per level increased (2.2% to 3.2%). Attack growth per level decreased (5.5 to 4.55). Attack damage at level 15 without items decreased from 196 to 177.
- The slowdown of public delivered  changes from 45% to 30%.
- Cooling of down the curtain  increases from 86/70/60 to 95/80/65.
- Passive stacking attack speed reduced from 12.5% to 10%.
- He mystical shot  deals less damage per level (20/125 to 20/110).
- Increases the cooldown of the arcane alteration  from 19/13 to 25/16.
- Decreases the damage of despair  from 20/35 to 10/25.
- The stun duration of the curse of the sad mummy  goes from 2 seconds at all levels to 1.5 / 1.75 / 2.0.
- Base mana decreased (345 to 300). Base mana regen increased from 15 to 9. Mana regen per level increased from 1.1 to 0.7.
- The cooling of the mana shield [P] increases from 50 seconds to 80 seconds.
- The width of the missile grab  decreased from 1.5 to 1. Its damage is reduced (80/260 to 60/240).
- Increases the duration of the own slow overload  1.0 seconds to 1.5 seconds.
- Increase the cooldown of safeguard  from 15/12 seconds per level to 15 seconds at all levels. The value of his shield decreased from 80/320 to 60/240. Its damage is also reduced (55/190 to 50/125). Magical and physical suction changed from 40/100% to 35/80%.
- his lifetime drops from 690 to 650.
- Decreases the ability power ratio of the rolling barrel  80% to 70%.
- Increases the cooldown of the drunken fury  from 4 seconds to 4.5 seconds.
- The ability power ratio of the explosive barrel  drops from 80% to 70%.
Changes to objects in version 1.1
- Armor penetration decreased (20% to 15%).
- Armor penetration reduced (35% to 30%).
- Its cost is reduced from 1000 to 800 gold.
- Now its cost is 800 gold instead of the old 1000 gold.
- Increase the cost from 500 to 800 gold.
- Shared experience reduced from 150% to 140%.
- The experience gained from minions (lines with two people) is reduced from 75% to 70%.
- Reduces the experience gained from killing minions by 20% for the first 5 minutes of the game.
- He Baron Nashor takes longer to respawn (180 seconds to 210 seconds)
- He Sneaky Crab also has its respawn time increased (120 seconds to 150 seconds)
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